Call for papers - Information & Communication Technology-Eurasia Conference

Information & Communication Technology-Eurasia Conference
October 4th – 7th, 2015, Daejeon Convention Center, Daejeon, Korea

ICT-EURASIA 2015 provides an international forum for researchers and practitioners to present their latest research findings and innovations. The conference is especially focused on the very vivid and agile development of ICT-research in the last decade with a special focus on European and Asian developments. ICT-Eurasia 2015 is aiming at facilitating the exchange of ideas and advances in all aspects of ICT.
ICT-EURASIA invites ICT-experts who are interested to disseminate their work in the Eurasian supercontinent to submit their contributions. The proceedings of the conference will be published by Springer LNCS as part of the WCC-2015 Conference Proceedings.
ICT-EURASIA will be held for the first time as part of IFIPs WCC-2015 at the Daejeon Convention Center in in Daejeon, Korea from October 4th to 7th 2015. On a two-year basis the International Federation for Information Processing brings together experts from all over the world, representing the commercial, industrial and scientific sector, to showcase and discover innovative ideas.
Important Dates

Papers Submission Deadline
May 1st 2015

Notification of acceptance
May 21st 2015

Camera-ready version deadline
June 20th 2015

October 4th-7th 2015

Topics include the following areas but are not limited to:

  • Availability, Reliability and Security
  • Internet and Mobile Computing
  • Data and Knowledge Management
  • System Engineering and Architecture
  • Decision Support Systems
  • Human Computer Interaction
  • Smart City
  • Artificial Intelligence Approaches
  • Future Role of CIOs
  • eGovernment Approaches
  • Robotics
  • Multimedia
  • Smart Cyber-Physical Systems
  • Advanced Cloud Infrastructures
  • Innovative Software Solutions
  • ICT Entrepreneurship
  • Internet of Things
  • Cyber security
  • Innovation and Entrepreneurship
  • Risk management
  • Gaming and Gamification
  • Open Data Innovation



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